461 research outputs found
Single and binary stellar progenitors of long-duration gamma-ray bursts
This review describes the most common theories behind long-duration gamma-ray
burst progenitors. I discuss two astrophysical scenarios: the collapsar and the
magnetar models. According to their requirements, the progenitor should be an
envelope-free massive star with a fast rotating, collapsing iron core. Such an
object, called a TWUIN star, may be produced by chemically homogeneous
evolution either from a massive single star or a massive binary system. Various
outcomes of this evolutionary path (e.g. supernova explosions and gravitational
wave production) are also mentioned, and directions for future research are
suggested. In the era of multi-messenger astronomy, my hope is to present a
timely overview on how stellar astrophysicists are searching for progenitor
models of long-duration gamma-ray bursts, and what they have found so far.Comment: Proceedings of the XII Multifrequency Behaviour of High Energy Cosmic
Sources Workshop, 12-17 June, 2017, Palermo, Ital
How may short-duration GRBs form? A review of progenitor theories
The origin of gamma-ray bursts (GRBs) is still a fascinating field of
research nowadays. While we have been collecting more and more observationally
constrained properties of GRB-physics, new theoretical results on the
progenitor evolution (be it stellar or compact object) have also emerged. I
review some of the most promising progenitor theories for forming a
short-duration GRB. A special emphasis is put on the hypothetical case of
forming a short-duration GRB through the double black hole merger scenario --
in which case we may expect to observe a gravitational wave emission too. The
chemically homogeneous channel for forming a black hole binary is discussed,
and the stellar progenitors (so called TWUIN stars) are introduced. The birth
place of these short-duration GRBs with a gravitational wave counterpart may be
low-metallicity, starforming dwarf galaxies.Comment: Conference Proceedings of 14th INTEGRAL/BART Workshop, 3-7 April
2017, Karlovy Vary, Czech Republic
http://adsabs.harvard.edu/abs/2017CoSka..47..108
The Hierarchical Ray Engine
Due to the success of texture based approaches, ray casting has lately been confined to performing
preprocessing in realtime applications. Though GPU based ray casting implementations outperform the CPU now, they either do not scale well for higher primitive counts, or require the costly
construction of spatial hierarchies. We present an improved algorithm based on the Ray Engine
approach, which builds a hierarchy of rays instead of objects, completely on the graphics card.
Exploiting the coherence between rays when displaying refractive objects or computing caustics,
realtime frame rates are achieved without preprocessing. Thus, the method fills a gap in the
realtime rendering repertoire
Politikai kommunikáció az átalakuló médiatérben
A politikus kommunikációs szerepeket játszik, amelyekre ma is erőteljes hatást gyako
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rolnak azok a technikák, amelyek segítségével üzeneteit a célszemélyekhez el kíván
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ja juttatni. Ezek a hatások – legyenek azok általános, a politikus gondolkodását, fogal
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mi apparátusát, nyelvi kultúráját érintő, illetve konkrét, a kommunikációs stratégiákat
befolyásoló fejlemények – egyaránt összetettebbé teszik a kommunikációs szituáció
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kat, s ezáltal a politikusok kommunikációs szerepét is
Community and Language in the Information Age
This article argues that the electronically
mediated communication contributes to the construction of
new, mediated forms of communities which are based on the
interaction or operational synthesis of virtual
and physical
communities. The appearance of these new forms of
communities leads to a new conceptualization of the relation
between self and community. The aim of this essay, on the
one hand, is to show that with the mediatization of
communities, our conce
pt of community becomes more
complex. On the other hand, in this article I try to prove the
assumption that the medium of the mediatization and new
conceptualization of community is a specific pictorial
language of electronically mediated communication
The Hierarchical Ray Engine
Due to the success of texture based approaches, ray casting has lately been confined to performing
preprocessing in realtime applications. Though GPU based ray casting implementations outperform the CPU now, they either do not scale well for higher primitive counts, or require the costly
construction of spatial hierarchies. We present an improved algorithm based on the Ray Engine
approach, which builds a hierarchy of rays instead of objects, completely on the graphics card.
Exploiting the coherence between rays when displaying refractive objects or computing caustics,
realtime frame rates are achieved without preprocessing. Thus, the method fills a gap in the
realtime rendering repertoire
Mediated communication and mediated communities in the information age
This article argues that the electronically mediated communication contributes to the construction of new, mediated forms of communities which are based on the synthesis of virtual and physical communities. The appearance of these new forms of communities leads to a new conceptualization of the relation between self and community. The aim of this article, on the one hand, is to show that with the mediatization of communities, our concept of community becomes more comples. On the other hand, in this essay we consider the assumption that the medium of the mediatization and new conceptualization of community is a specific, pictorial language of electronically mediated communication
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